I'm trying to come up with something to make it work with water autotiles too. The only thing I could think of was to create an option to let you use pieces of autotiles separately (like a 16x16 piece instead of a full 48x48 tile)
That could work. Just being able to place water in a more organic, non-blocky way would be a dream come true. At the moment, if you want that sort of water, you have to either have unanimated water, use various moving water images to create the illusion of movement, or have blocky autotiles sitting beneath a floor picture. TBH, this map editor combined with the new Doodads stuff is already fantastic!
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Hello, I found information on the Internet that this plugin can help change the default grid resolution from 48*48
Can you suggest if this script will help set the resolution to 32*32?
Not this plugin, but my Cyclone Advanced Maps can do that. It’s a free plugin you can get from here: https://github.com/Hudell/cyclone-engine/tree/master/plugins
The Cyclone Map Editor also makes it easier to edit the maps.
Thank you :)
i buy but it's not work in last version MZ?
Has there been any significant update on MZ lately? I’ll test it later.
Love your work! I don't suppose there's a way to custom paint the collision map, rather than being limited to the collision shapes you provided?
I’m probably not gonna add anything new to any of my plugins anymore.
Unfortunately, can't get it to work on 1.5.0 MZ - might be user error however.. fantastic demonstration though! Still worth the investment.
Looks absolutely amazing, can't wait to test it out.
I want to try this but will this work when I exported the game to mobile via cordova?
I haven’t personally tested it on mobile, but I don’t see any reason why it wouldn’t work.
I can't say enough how awesome Hudell's Cyclone plug-ins are for MZ. They are an absolute game changer for map making inside MZ! Thank you so much!
Thank you for making the amazing software to use with MZ.
Okay, this looks pretty damn awesome! If only it were possible to paint water autotiles like this.
I'm trying to come up with something to make it work with water autotiles too. The only thing I could think of was to create an option to let you use pieces of autotiles separately (like a 16x16 piece instead of a full 48x48 tile)
That could work. Just being able to place water in a more organic, non-blocky way would be a dream come true. At the moment, if you want that sort of water, you have to either have unanimated water, use various moving water images to create the illusion of movement, or have blocky autotiles sitting beneath a floor picture. TBH, this map editor combined with the new Doodads stuff is already fantastic!