A downloadable plugin

Buy Now$3.00 USD or more

Have you ever tried to use large sprites on your rpg maker project only to see the following happening when moving in front of a tree?

This plugin will fix this problem for you!

It uses terrain tags to identify how far the tile is from the ground:

The plugin will only modify tiles that use the star passability and have a terrain tag that is not zero. No other configuration is necessary.

Rated 5.0 out of 5 stars
Made withRPG Maker
TagsRPG Maker


Buy Now$3.00 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Cyclone-TilePriority for MZ 10 kB
Cyclone-TilePriority for MV 21 kB


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for some reason, this plugin appears to make ALL star tiles completely disappear.

how it should look:

how it looks:

What is the terrain tag set to those tiles? The plugin should not touch any tile that has the tag set to zero.

Thank you for this plugin! I ran into some errors. I just sent you an email. Could you please take a look at it?

hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course

did you ever find out how much it would cost

I’m not taking code commissions.

im using this plugin and at the same time galv's Layer GraphicsMZ for parallax mapping and it became a mess. :( can you help me fix this? the tiles get on top of the parallax mapping

Try increasing the z-height of the parallaxes.


It's only 3$, but you'd probably want it for free.

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Work fine on Windows but when I exported it to Android, it said "SyntaxError | Unexpeteced Token ?"

What are you using to run the game on android? My guess is that android is using an older version of Javascript and is not compatible with some command I use.

Well I use the latest Android Studio version to generate apk files and run the apks on Nox Player. Nox is a simulator so it should be just like on phones. 


I’ll update the plug-in tomorrow to make it compatible with older js versions and it should work then.

is it fixed yet?

Hey Hudell, great plugin, definitely a must. I am having an issue, however, with layer priorities in the editor. The plugin is placing items from layer 4 below items from layer 3. Whilst I am sure this is intentional for some other applications, I am uncertain as to how to work around this. 

PS: without the plugin the trees appear correctly the same way as in the editor.


Try changing the priority value of those tiles. The layer in which they are used shouldn’t make a difference, only the priority value does.


Didn't have much hope for such a plugin after VE departed from RM. CHEERS! (What a joke, that they didn't built this into MZ after they made so much fuzz about the XP-Layer System).

Do you have something similar for parallax maps?

I can't think of any use for such a plugin on parallax maps, what would you like the plugin to do?

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I want to achieve a similar effect but with parallax layer of the map, without switching the layer on and off like a madman.

Use events for the large stuff instead of adding them to the parallax layer and it will work automagically, without needing any plugins.