I have a small issue, which is that there's a small space or split in sprites that cover multiple tiles. It is not at always there but appears/disappears when you walk around.
I'm not good at explaining so see pic below. 1 and 0 are the tile tags of those sprites. As you can see there's a 2split between them. The top of the sprite has star passability.
Hey Hudell, just wanted to say that in maps that use a lot of tiles that have a priority set with a terrain tag, lag begins building up quite fast. I don't know if you have any plans on fixing this or if it is even possible, but it is pretty annoying! Thankfully I don't have a need for the plugin anymore, but if anyone runs into this problem in the future I figured I'd let you know about it.
ok, did more testing and apparently the problem is not cause by plugins but its happening if i use this on the A5 page tileset, it work as intended on B page
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
im using this plugin and at the same time galv's Layer GraphicsMZ for parallax mapping and it became a mess. :( can you help me fix this? the tiles get on top of the parallax mapping
What are you using to run the game on android? My guess is that android is using an older version of Javascript and is not compatible with some command I use.
Well I use the latest Android Studio version to generate apk files and run the apks on Nox Player. Nox is a simulator so it should be just like on phones.
Hey Hudell, great plugin, definitely a must. I am having an issue, however, with layer priorities in the editor. The plugin is placing items from layer 4 below items from layer 3. Whilst I am sure this is intentional for some other applications, I am uncertain as to how to work around this.
PS: without the plugin the trees appear correctly the same way as in the editor.
Didn't have much hope for such a plugin after VE departed from RM. CHEERS! (What a joke, that they didn't built this into MZ after they made so much fuzz about the XP-Layer System).
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Hi Hudell, I've adjusted the plugin a bit to fix the performance issue many people have been having. Do you mind if I post it on my Itch io page?
This plugin is exactly what I need but the framerate drops from 160 down to 10fps when running it. Is there any way of improving performance?
Hi, thanks for an almost perfect plugin.
I have a small issue, which is that there's a small space or split in sprites that cover multiple tiles. It is not at always there but appears/disappears when you walk around.
I'm not good at explaining so see pic below.
1 and 0 are the tile tags of those sprites.
As you can see there's a 2split between them.
The top of the sprite has star passability.
a bit late lol but did you manage to fix it?
Hey Hudell, just wanted to say that in maps that use a lot of tiles that have a priority set with a terrain tag, lag begins building up quite fast. I don't know if you have any plans on fixing this or if it is even possible, but it is pretty annoying! Thankfully I don't have a need for the plugin anymore, but if anyone runs into this problem in the future I figured I'd let you know about it.
hi, just got this for MZ and when i try change the terrain value to something different from 0 the tile disappear
maybe some of MZ recent updates is messing with this plugin?
Hi. I’m without a PC for a week so it’ll take me a little while to be able to test it again.
Did you try it on an empty project? If not it may also be an incompatibility with another plugin.
i tried on an empty project and is seems to work fine, probably an incompatibility with some of visustella plugs
thx for the incredibly fast answer :D
ok, did more testing and apparently the problem is not cause by plugins but its happening if i use this on the A5 page tileset, it work as intended on B page
Is there any other custom information set in that tile? (Bush, Counter, etc)
I tried it here and didn’t see any issue, but it says my MV is 1.6.1, with no new updates on steam.
Sorry, Dumb mistake on my end.
for some reason, this plugin appears to make ALL star tiles completely disappear.
how it should look:
how it looks:
What is the terrain tag set to those tiles? The plugin should not touch any tile that has the tag set to zero.
Thank you for this plugin! I ran into some errors. I just sent you an email. Could you please take a look at it?
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
did you ever find out how much it would cost
I’m not taking code commissions.
im using this plugin and at the same time galv's Layer GraphicsMZ for parallax mapping and it became a mess. :( can you help me fix this? the tiles get on top of the parallax mapping
Try increasing the z-height of the parallaxes.
overpriced!
It's only 3$, but you'd probably want it for free.
Work fine on Windows but when I exported it to Android, it said "SyntaxError | Unexpeteced Token ?"
What are you using to run the game on android? My guess is that android is using an older version of Javascript and is not compatible with some command I use.
Well I use the latest Android Studio version to generate apk files and run the apks on Nox Player. Nox is a simulator so it should be just like on phones.
I’ll update the plug-in tomorrow to make it compatible with older js versions and it should work then.
is it fixed yet?
Hey Hudell, great plugin, definitely a must. I am having an issue, however, with layer priorities in the editor. The plugin is placing items from layer 4 below items from layer 3. Whilst I am sure this is intentional for some other applications, I am uncertain as to how to work around this.
PS: without the plugin the trees appear correctly the same way as in the editor.
Try changing the priority value of those tiles. The layer in which they are used shouldn’t make a difference, only the priority value does.
Didn't have much hope for such a plugin after VE departed from RM. CHEERS! (What a joke, that they didn't built this into MZ after they made so much fuzz about the XP-Layer System).
Do you have something similar for parallax maps?
I can't think of any use for such a plugin on parallax maps, what would you like the plugin to do?
I want to achieve a similar effect but with parallax layer of the map, without switching the layer on and off like a madman.
Use events for the large stuff instead of adding them to the parallax layer and it will work automagically, without needing any plugins.